With the semester as busy as it’s been, I haven’t been able to write as much as I would have liked, but the good news is, I did have some time to put together a piece on one of my favorite video games of all time, Harvest Moon. Even better, I got to write about how some of the characters were especially well-developed for a kids’ video game.
Check it out! 🙂
Character development—the process of creating a believable, nuanced character—can be tricky. Spend too much time detailing a character’s past experiences and you risk boring your audience; don’t give them enough depth or information, and your characters feel flat and two-dimensional, Mary Sues less than fully fleshed out.
Video games in particular struggle with this—books and movies have to make us care about the protagonist to keep us watching or reading, but we don’t have to care much about Master Chief’s past or his relationship to Cortana to finish playing Halo; fun multiplayer, good graphics, a cool story mode, etc. are enough to keep people playing whether or not Master Chief seems like a believable, complex character (if you want more info on him, check out this interview with his voice actor Steve Downes).
Marcus Schulzke sums the character development issue up best in an essay anthologized in Game on…
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